Hi, I’m working on a way to draw a path in the game for the user to see. Aron has suggested using Vectrocity or the built-in Line Renderer. The Line Renderer uses an array of points, so my first step is locating an object’s AIPath data. I’m currently using Point Graphs. How do I go about finding the currently calculated path (exactly as drawn with gizmos in the editor windows) and the positions for each node along that path? Do I need to access the GraphNode list called ‘path’ within the Path.CS script?
I will be at this for hours so I figured someone might be able to “point” me in a likely direction. Thanks for any help, and thanks Aron for making this!!