Hi,
I’m retrofitting an existing script that uses gizmos to draw a mesh to use aline (for the overlap color change mainly), but I’m having some issues with the renderer being “culled” for lack of a better word
I’m using the MonoBehaviourGizmos and the DrawGizmos is being called even if the mesh is not rendered, so I believe this to be an ALINE issue of some sort
Issue is with the white overlay that keeps disappearing, the other mesh is drawn using a regular MeshRenderer
The mesh is generated in global space, so this is simply a swap from Gizmos.DrawMesh to Draw.SolidMesh, no position/rotate/scale going on
This is in scene view
Any ideas?