Does it work with dynamically moving obstacles?

Hi All,

All examples show an environment with static obstacles.
Examples of moving obstacles at run-time. Asteroid fields, Water channel with independently moving ships.


Have you tested the Terrain example scene. It features moving obstacles. It is not very fast, but fast enough for many purposes.

I would also like to implement dynamic path finding. From the looks of the example bot script, we have to subclass AIPath and allow the gameobject to move and override OnTargetReached. Is that correct?