Does Aline support rendering debug lines and shapes in vr playmode in unity editor?
Considering this asset because unity’s own Debug.Drawline doesn’t work in VR play mode in editor.
I will be primarily, using this for testing/visualizing vr mechanics during play mode.
I use a Quest headset with link for development.
I have added support for it in the shaders, and I don’t think I’ve broken it since I last tested it.
I do not test VR rendering often, though, because it’s a bit of a pain to do so (I don’t even have my own VR headset).
If you purchase ALINE, and it turns out it does not work, I’ll of course provide you with a refund.
@Grant_Amos During my last tests, ALINE worked fine in VR. But render pipelines are finicky, and your particular configuration might not be supported. Do you use a render pipeline or any exotic render setup?
I’d also recommend upgrading Unity to a more recent version.
Understood. Unfortunately, upgrading past 2021 is a no go for this project. As for the render pipeline, it’s URP w/ forward rendering. Nothing too interesting.
In any case, no worries! I appreciate your help & response! If I care that much I could just code crawl / figure it out lol. I’m new to VR so I’m not familiar with why a shader would render in one eye.