I’ve been tinkering with the pathfinding for my project now for a day or two, and it’s currently working very well. However, I’ve been trying to do a simple thing for a while now and thought I’d ask:
Currently, when the units I want to go to the target reaches it, I continue to see Path Completed Messages in the console:
Path Completed : Computation Time 0.00 ms Searched Nodes 0 Path Length 1
It clutters the console, and it shouldn’t need to compute any new Paths, since the unit is at the target position. Is there a way to stop all pathfinding activity when on the target?
I should also mention that I want the activity to start again when I assign a new target point.