for our upcoming game we use the recast graph. Most of the time we have very uniform areas that could be handled with very few nodes. However we have regions (think of it as inside buildings) that require more finegrained graph settings (max border edge length, cell size) (resulting in more nodes).
I think we could improve performance and scan times a lot if we could define areas for the scanning with different settings. I already thought about solving this by using multiple graphs, but I assume this doesn’t scale very good (the player can build the finegrained “buildings”).
Is there a way to achieve different scan parameters for different regions / bounds?