Hi! Firstly, awesome pathfinding project, very thanks.
Imagine a room with doors. In the room we have zombies and ghosts. The ghosts should be able to move through the doors while the zombies should not. (No one can move through walls) So i can use 2 different Obstacle Layer Masks in my Astar Path script, but how do i specify on the different monsters (seekers) what layer mask rules they must follow?
Thanks for reply!
EDIT: Just found out about tags, but how do i set a tag with code? i spawn instantiate objects in game and i want to set a tag to them on the fly thanks