Hi Aron,
Thank you again for your amazing support of the package. As the title says I was just wondering what the best way to have different agent classes call paths that utilise different sets of penalties, eg agent A uses A penalties, and agent B for B penalties. Would you have to have multiple graphs or would there be a way to pass through the class of the agent into the pathfinding request?
This is a sort of roundabout way that I am trying to implement angular (turn) penalties to promote straighter or more (initially) visible paths in a agent based simulation, as I can precalculate multiple sets of (angular) penalties for a set of initial points.
Kind Regards,
Liam