Diameter in Collision testing doesn't seem to work

Hi,

I just started using A* Pathfinding, made a simple scene and did the tutorial on the website. When I generate a grid graph with Collision Testing, the grid is just 1 node around the objects. Even when I change the diameter in the Collision testing part of the inspector, that doesn’t change after a new scan. Whatever I put into the ‘diameter’ field, the grid is 1 node around the objects. Since my object is wider than one node, it keeps hitting objects.

This are the settings I use:

collision testing: on
Collider type: Capsule
Diameter: 3
Height/Length: 3
Offset: 0
Mask:Everything

I also made sure al objects have mesh colliders.

Anybody a solution?

Got it, forgot to put the terrain and obstacles in different layers