Hi,
I want to set an animation depending of current direction of object. How it will works. I run the animation and check the angle between the vectorUp of my object and direction of the neareast path. In the end of the animation, I check the angle. . If the range is change (I divide 360 degre by 8 to obtain 8 diffrent ranges with 8 diffrent animation ) i change the animation.
I know how to caluculate angle between two vectors, but i dont know how to get the closest actual path vector. Im using Simple Smooth Modifier.
![](//forum.arongranberg.com/uploads/default/original/2X/b/b63937972e09b57bc8979187edaa98118f877d1c.JPG)
Hi
You probably want to use the ai.steeringTarget property (it exists for all movement scripts).
Also checking for the angle to the up vector will not work that well for you I think. The reason is that it cannot differentiate between the character going to the right and the character going to the left (both will show up as 90 degrees). Instead I recommend you use the Mathf.atan2 method.
Thanks for your solution. You are right. Im posting my FindDegree method, maybe someone will need this
private float FindDegree(float x, float y)
{
float angleBetweenTwoPoints = (float)((Mathf.Atan2(x, y) / Math.PI) * 180f);
if (angleBetweenTwoPoints < 0) angleBetweenTwoPoints += 360f;
return angleBetweenTwoPoints;
}