DeserializeGraphs increases memory size constantly

Hi

If you call DeserializeGraphs(bytes) every 5 s, you see that the memory increases constantly as if an object, collection or array was not destroyed. This becomes a problem if you try to DeserializeGraphs(bytes) for 9 terrains.

What to do?

In both versions: 3.2.x and 3.3.x

Best

Hi

Found the bug. Some cleanup code was not being called.
I have fixed the bug in some dev code. But I have yet to do merging in to the main project and upload it. Ping me tomorrow and I will do it.

Hi

I have uploaded a new beta version with the fix.

Hi. Didn’t expect such a quick answer, thank you a lot! I’ll be watching it