I play around with a small Maze TD (2D) and using A* for my enemies. I finished my game on normal build and everything works fine. When I change my build for WebGL I get a weird crash:
It might be that some stripping code removes the grid graph constructor. Try to follow the instructions for iPhone here: https://arongranberg.com/astar/docs/iphone.html, specificially the link.xml part.
Unfortunately, neither the link file under my assets folder nor the disabling the default “Strip Engine Code*” option under Player Settings helped. Do you have any other idea what I could try?
Problem solved (and another occured - which I think is not related anymore to your aStar). I changed the “Strip Engine Code*” to “Low” and with that and your link file together it works! Thanks a lot for the instant reply and your support!!