As the title states, using the default AIPath, AIDestinationSetter, and Seeker components, how do I :
Dictate movement for an agent? Do I have some kind of Waypoint (Transform GO) that I keep re-positioning and have the AIDestinationSetter target that?
Stop movement? So far, I have something along the lines of :
1 = DestinationSetter.target = null;
2 = AIPath.SetPath(null);
3 = AIPath.canSearch = false;
4 = AIPath.canMove = false;
Re-implement movement? Re-enable the above every time I need to move something?
Sorry if this is just too uninformed. I have looked at the accompanying tutorial videos and documentation but have possibly missed how to implement these simple behaviors. If anyone can help answer these questions or direct me to a tutorial/video/documentation, it’d be greatly appreciated. Thank you.