Cutting Navmesh in Editor

Hello Aron,
I am trying to figure out how to cut out tree positions in a recast graph. I want to do this in the editor and all I have are vecto3s (these are from VSPro).

I tried using Navmesh Cut and calling but this seem to do nothing. Do I need to run this at runtime or something?

My world is rather large (10km x 10km) so I prefer to cut out the navmesh in the editor.



This is not supported at the moment. Navmesh cuts are purely a runtime thing.
For baking things into the graph at edit time, you normally use regular obstacle (i.e. colliders or meshes) instead.

Ok, understood, thank Aron!