I am trying to figure out how to cut out tree positions in a recast graph. I want to do this in the editor and all I have are vecto3s (these are from VSPro).
I tried using Navmesh Cut and calling AstarPath.active.navmeshUpdates.ForceUpdate() but this seem to do nothing. Do I need to run this at runtime or something?
My world is rather large (10km x 10km) so I prefer to cut out the navmesh in the editor.