Custom occlusion scope in ALINE?

I’m using ALINE to draw in-game graphics, and I haven’t found a way to change the occlusion of a drawing. I know I can go into the project settings and make a global occlusion change, but I’d want to be able to tweak this on a per-drawing basis.

Is this currently possible in ALINE? I haven’t found anything in the CommandBuilder file. Ideally, a solution would look something like this:

using (Draw.ingame.WithColor(Color.red))
{
    using (Draw.ingame.WithOcclusion(0.5f)) // no such method
    {
        Draw.ingame.WireBox(...);
    }
}

Hi

This is not possible at the moment, I’m afraid. This alpha value is constant for everything drawn by the shader. But I’ll consider it a feature request.