Crash in Editor/Build with overlapping NavMeshCuts - PointOnEdgeException > Crashes

Oh, some additional context on how my map/cuts are put together that might be useful:

  • I’m this guy, and my NavMesh is a recast graph in my “2d” mode (rotated x:-90, using custom cutout scripts)
  • My NavMeshCuts are similarly rotated x:-90 and have “use rotation and scale” set to true (which generally seems to work fine)