Could someone confirm if GraphUpdateObject works with navmesh in 3.2.5.1, please?

I am using code to change tags, it works for grid and raycast.

`		GraphUpdateObject guo = new GraphUpdateObject(collider.bounds);
		guo.modifyTag = true;
		guo.setTag = 2;
		AstarPath.active.UpdateGraphs(guo);`

I added a debug message into GraphUpdateObject.Apply and it is only printing for grid and raycast.

`		public virtual void Apply (Node node) {
			Debug.Log(node);`

In 3.2.5.1 it should work, yes.

Make sure that the bounds is actually touching the navmesh, otherwise no nodes will be updated and Apply will not be called.

Umm… I have tried with many bounds sizes, even some big ones that enclose all the mesh. I will try later using new scenes/projects to identify wtf is happening.