Hello every one.
I think this is a very basic for path-finding but I’m not sure if I don’t understand how this library should work or it’s a matter of configurations
I’m making a 2d game with normal space, not tile based, and I have players and monsters with a variety of sizes and shapes. I’m generating a normal grid graph, the navigation is working just fine.
But not only big sized entities are considering paths where they can’t fit in, my AIs are getting stuck on walls edges very often, they think they can move from this path but their collier is larger than the cells in the grid graph.
how are we supposed to deal with different sizes? is there a way to adjust the cell size in the grid graph ? and I don’t supposed we have to create a graph for each entity navigating ?