Hi,
I’m trying to implement some AI behaviors like jumping, climbing walls and some other environment interactions, our level is procedural and the pathfinding is based on grid graph, there is connection links in grid graph that is similar to offmesh connections in navmesh.
My question here is how can I tag the connection link nodes and query their tag when I’m following a path to play jump or any appropriate animation (jumping can have a cost in pathfinding).
Hi
This is under development. Currently it is… possible… but not really nice to work with.
The current beta has support for off mesh links on Recast Graphs (see the example scene for it, it shows jumping and climbing).