I want to run a smooth modifier on a path but only after creating the vector3 list since I want to reference the raw vector3 list and use the smoothed vector3 list plus a line renderer just for cosmetic purposes.
I understand smoothing changes the vector3 list but since Modifier Priorities have been removed, I don’t know where in the process I need to do this.
public void Start()
{
seeker.StartPath(start.transform.position, end.transform.position, OnPathComplete);
}
public void OnPathComplete(Path p)
{
if (p.error){
Debug.Log("error");
}
else{
List<Vector3> path = p.vectorPath;
}
}