Compatibility with PuppetMaster?

PuppetMaster is a character physics tool on the assetstore.

However when I try to combine it with your asset, my character endlessly flies up.

I guess it’s something to do with the colliders and rigidbodies?
In my case setting them to kinematic would not be an option…

It works fine with unity’s navmeshagent though


The movement scripts in this package use raycasting to check where the ground is. You should make sure that the layer masks on the movement scripts are configured to ignore the character’s own collider layer.

Thank you, it worked!