Collision testing doesn't detect triggers

Hi there,
I saw in the past that peopled asked for this feature to be added but in my game I actually need triggers to be detected. Is there any quick fix that I can do to enable this?

Thanks!

Hi

May I ask why you need this?

Ive already built the entire game using triggers to mark areas and collisions that are harmful for the characters (ex: an ability that makes a circular area poisonous for enemies that stay in it). So I was hoping I could continue using that, instead of changing it. Is it something difficult? I thought that maybe it isnt, but if thats not the case then I can probably change some things on my end.