Hi there!
I had a question with the climbing of a character in my stage. I’m programming a point and click game which uses the A* Free version in Unity to determine a path and move from bit to bit. I have currently worked it out a bit and made a Grid Graph that uses the 8 Directional movement to move to different points. Now, The calculations this makes when I click on certain area’s work. However; my character does not seem to climb on the Y axis, while the green line “accepts” it does. It just stays on the same Y axis the whole movement. I can select different places and the character will move “below” them.
Why is it not climbing upon this axis? I have modified the rotations of the axises so that the grid is 2D and it uses the Y and X axis. I have changed the .z and Z values in the calculations the AiPath script uses yet it continues to not climb upon my Y axis.
My settings are the “standard” grid graphs settings on the A* object with “Max Climb” being 1 (I have experimented with this, changing it to 80 for example) and the Axis being “Y” (I have also changed this to Z to check if this might be the problem that the dimension of the grid was wrong and Z became Y, no luck however.
Besides this problem I have another problem with the rotation. Because I’m building the game in 2D, the rotation is… practically useless. I use my own rotation system together with the animator. Is there a way to disable this subsystem? Because when I tried, I practically broke the code. I could move to the left (Where the character was looking) but not right.
In advance, thanks a lot!
Kind regards,
Veraduxxz