- A* version: [TBD]
- Unity version: [2021.3]
Hello. I haven’t downloaded the package yet. I just want to know if I can do client prediction with A* Pathfinding Project, since this is apparently not possible with Unity’s NavMeshAgent. That is, if the client receives a path from the server, is it possible to have the client start slightly further along the path, to compensate for latency? If so, how?