Check movement due to collision avoidance

Hey,

I am pretty new to this so this could be a total beginner question:
Is it possible to check if the agent is moving on a requested path or is currently moving “out of the way” due to collision avoidance with other agent?
I am using AIPath and RVOController.

Thanks in advance and best regards
Julian

Hi

Yes, you can check rvoController.AvoidingAnyAgents.