Hi,
is it possible to have a Vector3 (e.g. via Random.insideUnitSphere) and check whether that point is on a gridpgraph or not? I see graph.PointOnNavmesh exists, but that seems to only work for Navmeshes.
Hi,
is it possible to have a Vector3 (e.g. via Random.insideUnitSphere) and check whether that point is on a gridpgraph or not? I see graph.PointOnNavmesh exists, but that seems to only work for Navmeshes.
AstarPath.active.GetNearest(pos).node.Walkable