Hi,
Is there any example code or API to check the distance to the path destination using A*?
I could check the distance to the target, but that wouldnt accurately represent the distance of the path itself (as the path is rarely a straight line).
Thanks Aron.
Hi
In the current release, no.
In the current beta you can do
var ai = GetComponent<AIPath>();
var distance = ai.remainingDistance;
This also works for RichAI and AILerp. However, as is also noted in the documentation, the RichAI script does not know a very precise estimate of this distance, so it will just return a crude approximation (which in the current beta is just the distance to the current steering target + the distance from the steering target to the end of the path).
Cool, thanks. Do you have a general ETA for the release of 4.1 (as an official release) ?
Do you expect a lot of breaking changes between 4.0 and 4.1?
I have no ETA right now unfortunately.
I am trying to keep the breaking changes minimal. You may get several deprecation warnings, but things should still continue to work. If they don’t I would appreciate a post here on the forum.
There are a few breaking changes listed here: https://arongranberg.com/astar/documentation/dev_4_1_0_9f8b6eb7/changelog.php
but they mostly have to do with internal APIs that have changed and which are rarely used by user code
Great, thanks for the heads up.
I am working on playmaker actions for release on asset store (along with tutorials). So I will probably target the 4.1 build, as it will take me around a month to get them finished.
I will download 4.1 beta now, ill let you know if anything is weird/not working.
That’s awesome! Let me know if you need anything.