Characters orbiting each other at destination

Hi there,

I’m having an issue with AIPath where if I tell multiple agents to travel to the same destination, the first one who gets there behaves as expected, but subsequent ones orbit him indefinitely. I’ve tried the “Stop when destination is crowded” setting, but it doesn’t seem to have any effect.

Any help is greatly appreciated!


The stop when destination is crowded setting should do it (assuming you are using local avoidance). You might try lowering the density threshold.