i am a Little bit confused.
In the example, the CharacterController.Simplemove is updating in “FixedUpdate”.
But i thought the CharacterController is no physics element?
Should i move my units with A* now in Update or in FixedUpdate?
A* works only with a CharacterController? Or do i have to set it a Rigidbody instead?
Ah. I had forgot to update the tutorial. You can just switch to using Update instead and deltaTime instead of fixedDeltaTime.
You can use a rigidbody if you want. The included movement scripts support it. However usually a character controller is better because it is easier to control.
Thanks for your fast reply
I love it, that you anser so fast and professional
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