Character is fixed to navmesh triangles

When I set some position inside walkable area, the character always ends in the middle of triangle. How can I change this to get him to exact location I want


You can edit the Seeker component -> Start End Modifier -> End Point. Set it to SnapToNode or Original.

Also adding a Funnel modifier to the gameobject usually helps a lot.

See this page for more information about navmeshes: