I am trying to incorporate the A* plugin (Recast Graph) with my environment artist’s terrain.
However when I go to hit play or scan. It freezes unity indefinitely?
I also can not seem to debug anything in particular since unity is just frozen.
This for sure has to do with the terrain + Astar. Can enter playmode just fine if either are disabled.
Instead of trying to generate a navmesh for the entire area, I cut it down to just 100x10x100 , which is the small white box in the scene, and it still freezes. Also tried raising the cell size, and tile size, Terrain sample size lowering collider detail
(I saw another post about going to optimizations and turning off ASTAR_NO_POOLING, tried that as well)
Do you have any advice on a solution?