I have this recast graph on a plane Im using a RichAI and a Seeker on the character.
Then im using this pieceof code
Which in result returns 100 points inside 1 single node. It only returns points inside the node my character is in.
When i replace the AstarPath.StartPath(path); line with seeker.StartPath(path), i get the following exception tho
ArgumentException: Path traverses no nodes
Pathfinding.RichPath.Initialize (Pathfinding.Seeker seeker, Pathfinding.Path path, System.Boolean mergePartEndpoints, System.Boolean simplificationMode) (at Assets/AstarPathfindingProject/Core/AI/RichPath.cs:47)
What am i doing wrong? It doesnt matter what radius i apply its always the same result.