In this image, I’m just trying to get the red square to move to the checkered one, pink squares with x’s are layered Obstacle, collision mask is the same.
When I run it, all I get is what looks like sideways rays originating from god knows where and not even from the “enemy”.
Throws Path Failed, 0ms searched 0 nodes.
Anyone care to help an evident idiot?
Edit: Nevermind, it’s because climbing was set on y-axis when in my game it would be z. Which brings up a question, is there a way I can ignore height? I’m using z as sprite layering, so I just need it to seek anyway regardless of if it’s on another z.