Hello! I’m experimenting with this, and I’m a pretty big noob with A Star, so sorry if this is an obvious one but I’m having the following issue:
The path is being calculated fine, and the agent is moving along it, but when it reaches a collider it needs to go around, it’s only able to do it when it comes from certain angles.
On other angles (as shown in the gif) it gets stuck when both colliders meet.
I was under the impression that the sort of buffer distance between an obstacle (in this case a gameObject with a collider and an unwalkable tag) could be increased but I can’t seem to find how to do so. I tried messing with the Radius variable in the AIPath script but it doesn’t seem to change anyhting.
Any tips with this? I’m happy to post more details if necessary.