i’m trying to build a 2D top-down game.
i check the
Example16_RVO 2D. it all use the
Gird Graph. but my game will have big open area. so i think
Navmesh Graph should best for it.
for now i can manually generate the mesh i need.
first i try with 3D mesh (XZ panel, Y=0) . and rotate all my 2D assets with 90°.
and set the AIPath
Orientation= ZAxisForward, RVO Simulator
Movement Plane= XZ
it works fine.
then i re-generate the mesh in 2D direction (XY panel, Z=0). not rotate the 2D assets.
set the AIPath
Orientation= YAxisForward, RVO Simulator
Movement Plane= XY
the agent won’t move.
so is my doing right? or the nevmesh graph not fit for 2D.