Can Astar work with the Digger tool?

I just bought this tool and it seems like I cannot get a navmesh inside a craved terrain using recast graph. Do know if this tool is supported?


I think you are looking for this: Graph Updates during Runtime - A* Pathfinding Project

I never tried it, but I believe it scans the geometry using physics. You have to set the collision layers to scan on the pathfinder component, so I think all you would have to do is start a graph update every time digger changes the ground.

probably need to set lower walkabe height. 1 or something .but not sure this will help


We figured out the problem. Since the grove is inside the terrain we must reduce de size of the graph’s boudaries and limit them to the grove. Hope this helps if someone else has this issue.