Calculate outside unity

Working on mmo server have to keep track of all the npc spawned.
Now is it possible to calculate if the path is possible outside of unity (on a remote server) using the baked graph data from the client maps
The Goal here is that the random patrolling way points has to be decided on the server the client will receive move the npc to some close locations in every small interval

That way server will have the location of the npc all the time

Generally no.
Some people have had some success at making it work outside of Unity, but it requires some work.

See Using pathfinding outside of Unity