So I’m currently working to understand the process during startup to load recast graph. As my huge world is static and there is no reason for it to change, I want to cache it. So I cache it, accepting to scan while prompted and now I have a file for the data cached. The “cache startup” is set to true.
Now, if I change scene and goes back to this one in editor and press play, the cached graph doesn’t load at startup when it should, right? Maybe I didn’t understand something. For this example, I used the RecastExample2 scene. The only thing I changed is that I cached the graph.