Hey!
I have a use case that doesn’t seem to be supported out of the box. Our animation system for NPCs involves a planner that creates sequences of movements (i.e. turn, move forward, turn x degrees, move forward, stop) based on paths that come from pathfinding. The NPCs follow premade patrolling waypoints. I need pathfinding to construct a path that will go through a sequence of a few of those points, so that the planner has enough data to plan out turns, stops, and the like.
Is that possible?