Bug report: Collision testing detects triggers

The objects on my terrain have large sphere triggers I use for AI sight detection and such. Although these colliders are marked as trigger, Layered Grid Graph Collision Testing still hits them. As a result, my entire map is flagged as unwalkable.

I wouldn’t expect triggers to hit with Collision Testing on Layered Grid graph.


Until recent Unity versions this has only been possible to toggle using a global option in the Unity Physics settings.

However you are right that I should update the code so that in recent versions of Unity it never hits triggers. Thanks for the report.