Bug: Mecanim Bridge does not support RichAI

Version: A* Pathfinding Project Pro 4.2.15
Overview: When using Mecanim Bridge to a character with RichAI script attached, the MecanimBridge.cs file throws endless exceptions on line 109:

NullReferenceException: Object reference not set to an instance of an object. Pathfinding.Examples.MecanimBridge.OnAnimatorMOve(). ...

This is likely due to the following line of code:

var newRot = RotateTowards(desiredVelocityWithoutGrav, Time.deltaTime * (ai as AIPath).rotationSpeed);

Solution: Adding an if else statement to the casting operation, and attempting to cast ai as RichAI on failure appears to fix this problem. (This logic can likely be improved upon):

var aiObject = (ai as AIPath);
if (aiObject == null)
{
    var richAIObject = (ai as RichAI);
    rotationSpeed = richAIObject.rotationSpeed;
}
else
{
    rotationSpeed = aiObject.rotationSpeed;
}
var newRot = RotateTowards(desiredVelocityWithoutGrav, Time.deltaTime * rotationSpeed);