Here is my problem:
The NPC is allready on the way along a path. Then the player builds an object that blocks that path.
When my NPC reach that object it can’t move further. It’s just standing there trying to walk through (if I remove the object, the NPC follows the path as planned).
Is there a way using A* to get a feedback when the NPC aren’t moving along the path/can’t reach the next point?