Big Terrain question

i want to use A Path on a big terrain(1500*1500)
how can i achieve this? do i need to create several graphs? and if so, hoe to use them as one(connect them)?


  1. All path requests are done in a relatively small area around the player/camera.
    Look at the “Procedural” example scene which uses a small graph which is moved with the player.

  2. Path requests may span the whole terrain.
    You should use a single graph.
    Depending on the resolution required you might be able to get away with using a grid graph, but the best solution is to use a tiled recast graph which can handle terrains of that size and larger (I have heard of people using it on 9km * 9km terrains).