I am getting incorrect results from BFS function. I am calling it like the following:
GraphNode graphNode = AstarPath.active.GetNearest(this.transform.position).node;
List nodes = PathUtilities.BFS( graphNode, 4 );
And then I draw the results. I noticed the results were incorrect though, some parts of the graph are extending to depth 5.
![](https://forum.arongranberg.com/uploads/default/386/1c44d2ff85430229.png)
![](https://forum.arongranberg.com/uploads/default/387/935dcab24f27c16d.png)
Hi
Try the latest beta: arongranberg.com/astar/download
I think that fixes the issue you are describing.
Thanks. It looks like isometric angle has been removed in that beta? So my results are slightly corrupted because of that but I see 9x9 green grid which would be correct. Any reason isometric angle was removed or this is just a beta thing?
Oh sorry, didn’t I merge that in…
I have updated the beta to 3.5.9.1 and that includes the isometric angle feature.
Thanks! This appears to be working.