Beta - replacement for acceleration and changing movement values via code?

Looks like no more acceleration property on FollowerEntity, but it uses SlowdownTime instead for both take off acceleration and reached destination slowdown?

Also, that property isn’t exposed like maxSpeed is, plus the rest of the stuff in Movement like rotation/maxRotationspeed etc.

In my game I manipulate those values for unit upgrades and damage effect conditions etc so I’ll have to stick with RichAI for now until I can get access to those other properties.

I wonder the same. Is it planned to add an acceleration parameter again?
Would be kinda important for realistic movement of different agents like large vehicles.