Hey everyone, I just ran In to this issue a few days ago with the A* Beta~ It seems as though you cant reference Node ~
After looking in to this a little I found that Node’s initialization is in a false compile `#if FALSE
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Pathfinding;
namespace Pathfinding {
/** Holds one node in a navgraph. A node is a simple object in the shape of a square (GridNode), triangle (NavMeshNode), or point (the rest).\
* A node has a position and a list of neighbour nodes which are the nodes this node can form a straight path to\
* Size: (4*3)+4+4+4+4+4+4+8+8*n = 44+8*n bytes where \\a n is the number of connections (estimate) */
public class Node
#if ASTAR_SINGLE_THREAD_OPTIMIZE
: NodeRun
#endif`
Is this deliberate?? I can’t call things like AstarPath.active.GetNearest(PathStart, NNConstraint.Default).node;
Even after changing #if FALSE too #if true there seems to be a number of errors with the class~