Using followerEntity/aiDestinationSetter
I’m not sure how the agent ended up off the mesh, but my auto-recovery doesn’t work because it’s based on detecting an agent with speed of <0.01 and not at end of path etc.
In this case the agent is fluctuating position and speed so it’s not triggering my thresholds.
Here’s a link to some GIFs. Note I can’t add them to this post even though the validation says the max size is 16MB and my GIFS are all under 10.
The agent is basically right on target but distance is 0.11, and my arrive distance is usually very low like 0.1
I’ll try and build in a new detection for auto-recovery that is based on x/z position not changing.