Hello, the MecanimBridge script is a pretty good start for moving AI with rootmotion, but it still does navmesh snapping. What is a good solution to not have the snapping? I’m using RichAI, and RecastGraph.
Desired behavior:
(In this example I’m using Unity’s navmesh, notice how the character is not bound to the navmesh and can navigate back into it when outside it)
https://youtu.be/h_Ao40HzTWs
Undesired behavior:
(In this example I’m using RichAI and recast graph. The AI snaps back into the navmesh the second the game is unpaused and can’t be moved outside of it during play)
https://youtu.be/EdN9X8JZE4c
I don’t want to downgrade to AIPath.