Beta 4.16 Issue with teleporting agents

Hi Aron,

I am encountering a bug for which I have duplicate objects in the scene. All of the objects have the same position. The original object stays in place and navigates as it should. The duplicates seem to teleport to the origin of the map and then start navigating. Not sure why that’s happening as the code between all the objects is identical. As I print the nextPosition for the agents, one of them is in the right place, while the others start near the origin.



That’s odd.
Does it not happen if they are not exactly at the same position?
Are you using any local avoidance?