Hi,
I’m working on a game that has multiple large groups of zombies navigating through an area. I was wondering what combination of graph/modifiers etc could be a good solution to tackle this?
With my default setup the problem is that each zombie is trying to walk the ‘optimal’ and shortest path to the target. In large, open spaces, it isn’t as obvious, but when there are any obstacles in the way, all zombies end up on more or less the same path, filing into one long line, one after the other. That is not really how zombies move at all.
The image shows a test environment with a rather small group of zombies. They have RVO controllers on them, which was my first attempt at getting them to keep a little distance from each other.
My goal is to make the zombies behave more ‘zombie-like’. That means they move slowly, but without touching each other, and not necessarily on the best and most direct path. They can have a slow response time to any changes in the environment (they are zombies after all). The image in my head is one where they move like a wall of zombies.
Any and all ideas welcome!!